The Kinetic Identity
Sub-frame bezier paths, spatial springs, dynamic audio transients, and phoneme-accurate caption alignment.
A preview of structured video editing with DocIR, proposed patches, and render-backed verification. Versioned artifacts and public distribution are not available yet.
{
"op": "retimeTrack",
"target": "layer_headline",
"startSec": 0.0,
"endSec": 3.2,
"easing": "cubic-bezier(0.16, 1, 0.3, 1)",
"params": { "tracking": -0.02 }
}These are illustrative DocIR documents for the preview workflow. Public render artifacts and benchmark evidence are pending.
Sub-frame bezier paths, spatial springs, dynamic audio transients, and phoneme-accurate caption alignment.
An illustrative patch workflow; public render measurements are pending.
An illustrative data-visualization scene; runtime and performance evidence are pending.
A preview concept for source-to-story workflows; integrations are not published.
AI models should not hallucinate pixels or wrestle with browser DOM trees. DocIR 2.0 provides an unambiguous, strongly-typed JSON schema designed specifically for LLM tool calling.
Scene graphs, spring physics, typographic scales, color spaces, and audio stems defined with zero runtime ambiguity.
The preview direction is reproducible rendering from a versioned document and timestamp. Public verification artifacts are pending.
Malformed agent instructions are rejected at parse time before GPU memory is ever allocated.
{
"version": "2.0.0",
"meta": {
"fps": 60,
"duration": 38.0,
"width": 1920,
"height": 1080
},
"scene": {
"layers": [
{
"id": "layer_headline",
"type": "text",
"timeRange": [2.1, 4.8],
"content": "Living document.",
"style": {
"font": "Geist Variable",
"weight": 600,
"size": 48
}
}
]
}
}The preview explores structured patching against a versioned document. Public runtime measurements are pending.
A comparison baseline will be published with the reproducible benchmark.
Patch receipt and invalidation measurements are pending.
patch({
op: "replace",
path: "/scene/layers/0/content",
value: "Living document."
});
// Result: Invalidation range [2.1s, 4.8s)
// Cache hit ratio: 94.2%Public performance comparisons are paused until a reproducible benchmark command and test environment are published.
| Runtime Engine | Cold Start | 1,000-Frame Batch | Memory Footprint | Sub-frame Patch | GC Status |
|---|---|---|---|---|---|
| MotionVector Developer Preview | Pending | Pending | Pending | Pending | Pending |
SDK, CLI, MCP, and native downloads will be listed here only after their package channels and release artifacts exist.
Distribution is not yet published.
See /download for current status.